---@class CameraClipPanel : IBehaviour
---@field public full_sp UISprite
---@field public up_sp UISprite
---@field public down_sp UISprite
---@field public full_wgt UIWidget
---@field public name_sp UISprite
---@return CameraClipPanel
local this = class('CameraClipPanel', IBehaviour)

---@param obj UnityEngine.GameObject
function this:Awake(obj)
    self.super:Awake(obj)
	self.full_sp = self:GetComponent('full_sp', UISprite)
	self.up_sp = self:GetComponent('up_sp', UISprite)
	self.down_sp = self:GetComponent('down_sp', UISprite)
	self.full_wgt = self:GetComponent('full_wgt', UIWidget)
	self.name_sp = self:GetComponent('name_sp', UISprite)
end

return this